A pair of glasses that are not Benjamin's prescription but by God he's going to wear them anyway.Īll of that and he cannot manage a pair of boots and a raincoat.A full apron in case the whole detective thing doesn't pan out.A crumpled note written by the Blacksmith but signed by his daughter.No doubt intended to be pawned off for narcotics. A shiny glass orb from within the pimp cane.The blind beggar with the Picasso face's pimp cane.And of course his pen and notepad where he takes five seconds to cross out a fucking name on a list.The map of Darkmere that only displays directions to certain locations if Ben inquires about pies.A tin cup that is property of the tax payers of Darkmere.A silver chain looted from the corpse of the Worrymeister.A hand crafted flute that plays only the first few bars of the Indiana Jones theme.Wire cutters capable of tearing through sheet metal like butter.A spool of fishing line stolen from a man he hung for sleeping on the job.Mjöllnir: The hammer of the Norse Thunder god Thor.The severed finger tip of a spider man.The lovely welcome note from the Keeper of Souls in the Keep of Souls.Let's take a look:ĭetective Captain Benjamin Spooner Briggs is currently in possession of: Limbo of the Lost makes that game's item pile look like something out of a damned rail shooter in comparison. I think the last time I felt the need to list all the items in my inventory for being so absurd in number and variety was Resident Evil Code Veronica. There's just one catch.Īre you fucking shitting me here?! I just want to stop a second to point out how utterly ridiculous our collection of bullshit is at this point. Assuming they are the Pharmacist Conspiracy's property (Briggs cannot be bothered to look.) But, Ben feels compelled to steal their jackets as well. Now, I could see why we could use the boots and all. That would be dreadful.Īlso in this room are the aforementioned cloaks along with accompanying footwear. I hope this doesn't unlock the Vista door. We are now the proud owners of the O and S keys. But, Ben instinctively knows what color coded identical key belongs to what poorly scribbled label. ![]() ![]() Now, you can clearly see the keys in question are literally identical in size and shape so it should really matter fuck all where they are used. To the left of the door are, wouldn't you know it, a pair of labels for those keys we just collected. We appear to have stumbled upon the alleged cult's coat room. But, I don't care enough to make it.Īt the end of the path is a whole mess of items. There is probably some meta statement about copy, pasting, and mirroring assets stolen from a dungeon constructed purely out of copying and pasting components like Legos. They literally mirror the path on the opposite side of the tunnel. This will be a vital area in revealing the Soul Taker conspiracy. It's not an entirely pointless trip, though. The hatch at the end of the ladder is unfortunately locked and there is no way to ever open it. Maybe Briggs will find 10 gold, a couple lockpicks, and pewter bowl while he's down here.Įventually, we come to a gate with a ladder leading upward. The awful pre-fab interchangeable dungeons of Oblivion are certainly high up there in that regard. Majestic Studio had a most keen eye on nicking only the most banal of targets. But, we're now adhering to a standardized cataloging system for all locking and unlocking matters in Darkmere.įurther into the basement is a winding path also stripped from the most boring part of another popular game. Sure, we'd used mostly unmarked keys on whatever door and everything was A-OK every other point in the game. Unfortunately, both keys are unlabeled and thus rendered utterly useless until they can be given proper identification. It's a bit hard to see, but there's a new pair of keys hanging on the wall. ![]() It seems the Inn of Sin was built upon an ancient Ayleid ruin. It's just the actual target box to proceed to the next area is a weird ass, very specific corner by the pillar that only has a few pixel radius. I turns out my first instinct was correct. I went about clicking the other two pointless rooms in the building to similar effect. I suspected it would be behind the counter, but that didn't seem to yield results. It took me a couple minutes just to find the damn thing. Now, according to that note in the is some manner of hidden passage locked away inside the building. This is going to be a very common theme during this leg of the journey. As it turns out that "I" Key opens the Inn. So let's get crackin'!įirst up, it's time to check out of inn of Sin. ![]() But, we've a healthy amount of bullshit to wade through first. The Scooby Doo-esque finale is right around the corner. Welcome back to the slog that is Chapter 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |